

*A few of the spawn point previews, and the Roane Racer parody graphic were updated, so look for something new down near the bottom of your map selection screen The Nintendo-64 quality of fog just wasn't growing on me these days, I'd guess. *Performance is roughly 85~95% as good as the previous version, only down a tiny bit due to the draw distance increase. No more driving like a chicken without it's head, and now you can see Rockwood from the top of the Plateau (mountain) now (my personal favorite view). *Longer draw distance by 2.5x than the previous version. *Fixed all the intersections that looked bad (well, 90% of them anyways). *Fixed the no-texture brigade rearing it's ugly head again via the normals (normals are our version of bump-mapping here) *UPDATED and ENHANCED highway graphics, they're finally about done. Many bridges have built-in reflectors in them that actually work. *ALL NEW (well, almost all) bridges that are much closer to AAA quality now.

AI will go off jumps in downtown Harriman area, this is intentional and NOT a bug. *AI will now hold lane properly on multi-lane routes including divided roadways and 5-lane routes though urban areas. *Works great with the traffic tool now by GamerGull (which I've done extensive testing on), most of the update was centered around this new traffic tool, as I've provided a LOT of feedback and testing for it. US 40 highway goes from Kingston-Kentucky Street on the east end to almost two miles west of Westel Rd on the west end, and a big jog up the side of the almost-2000ft elevation Cumberland Plateau, includes most of Roane County, and some of Cumberland County, Tennessee. Includes cities or the beginnings of which:ĪI use of roads and LARGE parking-lots (95% done)

Includes 14~16(?) miles of real US highway 40 in TN USA mapped into it. With almost 200 miles of roads on this map, it's sized bigger than GTAV's map. Reflections are very heavy, as can be shadows and SSAO also, so turn those down or off if you have trouble.ĬPU: Any CPU that can run West Coast USA can easily run this map.Įnjoy 175 sq/miles of *REAL* Roane County TN USA terrain with THOUSANDS of hours of work put into it. Video Card: High graphics detail requires 4GB~6GB of video memory, so if it gets slow, use medium graphic details which are under 2GB use. AI use extensively may push this requirement even higher, 12~16GB should be plenty of installed memory to run this map well with AI. REQUIRES 8GB OF SYSTEM RAM! 16GB Recommended.ĭO NOT ATTEMPT WITH LESS or you will get 0xFFFFFFFF error and a crash. This is a bug-fix update for 0.19, and it might run a little bit (2~3fps) better in some spots, too.ġ.1GB = bug-fixed version. The largest reasonably detailed map you can get your hands on. It's back and it's 1.1GB - Roane County version 19.x for use with BeamNG 19.x.
